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- #FIRE EMBLEM THRACIA 776 ENGLISH WALKTHROUGH PATCH#
- #FIRE EMBLEM THRACIA 776 ENGLISH WALKTHROUGH PLUS#
#FIRE EMBLEM THRACIA 776 ENGLISH WALKTHROUGH PATCH#
Thankfully im pretty sure every translation patch that you should use uses the 1.1 rom.įinal amount of achievements is gonna be over 100, points might be around 950~1000ĮTA? uhh idk maybe the first week of November. If I were to add this, that would mean the 1.0 rom wouldn't be fully compatible. I've thought about making an achievement for getting an SSS rank and im slightly inclined to including it in the set as a 100 point achievement. I've heard of the Lil'Manster translation, and think that the hidden info it provides in the unit status screens are in line with RA standards, but I would need to check to see if its compatible, since the additions could move around the memory. I've tested a few roms (Japanese 1.0 and 1.1, old shitty translation patch from 2005, and Project Naga) and everything seems to work perfectly fine as the memory is where it needs to be in all roms. And then of course after that would be the badges and RP
#FIRE EMBLEM THRACIA 776 ENGLISH WALKTHROUGH PLUS#
Good luck.I've got everything up to chapter 20 coded and ready to go, just gotta work on those last few chapters, plus some other misc stuff like promotions, and maybe something for x amount of captures or money. That's a lot to worry about, and it's why I said that it's a good idea to finish the chapter in 10 turns, at most. Other than that, Sorcerers will begin to appear from a point on the map near Saias.
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The good thing is that he leaves on Turn 15, so after that everything will return to normal.īut as soon as he appears, the soldiers that were previously stationary will begin to attack, and so will the Pegasus riders and the Dark Bishop (obviously not if you already killed them). In addition, he has 10 Leadership stars, which increases all enemy units' hit and avoid by 30%. This guy also has a sleep staff and, due to his high magic, can send any one of your units to sleep. Bastard), one of the most important strategists in the game, will appear near the general and make your life miserable for at least 5 turns. When you have everything in order, head for the forest tiles close to the houses at the north end of the map, using supports, the Kingmaker, and the Charm skill, so that you can defend them from the attacks that follow. Even though they appear like NPCs, they will attack you, so be careful. About the squadron: all of them have Horseslayer, which can kill your mounted units in a single hit. It would be great if you could get rid of him before you have to deal with the Pegasus squadron – the Sleep staff works wonders. Try not to bring units that have small movement ranges, like Priests and Dalsin, since most of the map is forest and it'll be difficult for them to keep up with the rest of your units.īe smart when moving your units around, since Misha's squadron will come after you, and there's a Dark bishop on the mountain who'll begin to transport the other Sorcerers to spots around the map he can also attack you using long-distance Dark magic. You also need the Sleep staff that Salem brought to help recruit Misha or the Sleep Edge that you could steal in the previous chapter, and the Restore staff in case you have to deal with Saias. This is a list of chapters in the game Fire Emblem: Thracia 776 Chapter 1: The Warrior of Fiana Chapter 2: The Village of Ith Chapter 2x: The Pirate Isles Chapter 3: The Gate of Kelves Chapter 4: The Dungeon Chapter 4x: The Hero of Winds Chapter 5: Mother and Child Chapter 6: The Escape Chapter 7: The Shield of Thracia Chapter 8: Mount Violdrake Chapter 8x: Dagdar's Mansion Chapter 9: The. If, however, you don't have them…well, then you'll have to beat the chapter the hard way.Īnyway, starting out, it's recommended that you bring all your flying units (especially Karin to speak with Misha, the enemy Pegasus rider) to help save the houses since the pirates that enter the map will try and destroy them. Doesn't get much easier than that (but if you do this, at least try to obtain some items from the houses). The ideal situation would be to finish the chapter before Turn 10, but for that you'll need some Warp staves to send someone over to deal with the General and later to take the castle with Leif. The enemies will appear en masse after Turn 10, so you have your work cut out for you. This chapter can be a real pain if you don't finish on time. Maximum number of units: 16 + 1 (recruitable)